Sensory DMA
Requirements
- Windows 10/11
- Intel & AMD
- DMA Card
Summary
Sensory DMA - Valorant
DMA CARD REQUIRED. Sensory DMA for Valorant includes Visuals ESP (2D/corner box, distance, health bar/text/number, bones skeleton/head, name, weapon text/icon, team color, spike timer/defuse bar, aim/flick FOV circle, head circle, ability ESP, smoke ESP, dropped weapon ESP, player arrows, dormant, aim lines, sage wall, spike carrier highlight, text/icon customization, hide names), Aimbot (custom aim curve, weapon profiles, FOV, smooth, aim interval, bone selection, RCS, perfect vischeck, smoke check, dynamic smooth, prediction, legit aim, reaction time, deadzone, aim at ability, custom delays), Flickbot (flick key & secondary, interval, smooth, prediction & magnet, dynamic FOV, bone selection, weapon profiles, shot delay, flick at ability, burst fire), Triggerbot (trigger key, delay, delay between shots, standing only, shoot at ability, burst fire, random initial delay, bullet/vischeck delay, bone selection), Radar Systems (web radar, 2D radar, team/ability tracking, spike timer/defuse bar, map rotation, custom size/scale/position, aimline, dormant, follow player, update interval), Lineups (lineup prediction, custom lineups, spike planted only, enable aim/flick/trigger auto-execution, max distance, custom name/color, import/export), Misc (recoil crosshair, player info display, menu/reinject/close keys, toggle ESP, DX/OpenGL renderer, transparent/black UI, true stretched support, DMA compatibility mode, old offsets option, main monitor select, full config management).
Cheat Features
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VISUALS ESP
Box (2D/corner), distance, health (bar/text/number), bones (skeleton/head), name, weapon (text/icon), team color, spike timer/defuse bar, aim/flick FOV circle, head circle, ability ESP, smoke ESP, dropped weapon ESP, player arrows, dormant, aim lines, sage wall, spike carrier highlight, text/icon customization, hide names.
- Box (2D / Corner)
- Distance
- Health (Bar / Text / Number)
- Bones (Skeleton / Head)
- Name
- Weapon (Text / Icon)
- Team (Color coded)
- Spike Timer & Defuse Bar
- Aim FOV Circle & Flick FOV Circle
- Head Circle (Filled)
- Ability ESP (Gekko, Sova, etc.)
- Smoke ESP (Grenade indicators)
- Dropped Weapon ESP
- Player Arrows (Off-screen indicators)
- Dormant (Enemy info after hiding)
- Aim Lines (Directional lines)
- Sage Wall (Indicators)
- Spike Carrier (Highlight)
- Text / Icon Display (Customization)
- Hide Names When Visible
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AIMBOT
Custom aim curve, weapon profiles, FOV, smooth, aim interval, bone selection, RCS, perfect vischeck, smoke check, dynamic smooth, prediction, legit aim, reaction time, deadzone, aim at ability, custom delays.
- Custom Aim Curve (Humanization)
- Weapon Profiles (Per-gun settings)
- FOV (Field of View control)
- Smooth (Adjustable entry)
- Aim Interval (Time between locks)
- Bone Selection (Head, Neck, Body)
- Recoil Compensation (RCS)
- Perfect VisCheck (Line of sight verification)
- Smoke Check (Ignore through smoke)
- Dynamic Smooth (Reactive smoothing)
- Prediction (Movement prediction)
- Legit Aim (Natural movement)
- Reaction Time (Humanized delay)
- Deadzone (Ignore close targets)
- Aim at Ability (Target util)
- Custom Delays (Recoil / Vis / Kill)
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FLICKBOT
Flick key & secondary, interval, smooth, prediction & magnet, dynamic FOV, bone selection, weapon profiles, shot delay, flick at ability, burst fire.
- Flick Key & Secondary Key
- Flick Interval (Timing control)
- Smooth (Flick speed)
- Prediction & Magnet (Snap strength)
- Dynamic FOV (Adaptive range)
- Bone Selection & Custom Aim Curve
- Weapon Profiles (Per-gun settings)
- Shot Delay (Post-flick timing)
- Flick at Ability
- Burst Fire (Min / Max Duration)
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TRIGGERBOT
Trigger key, delay, delay between shots, standing only, shoot at ability, burst fire, random initial delay, bullet/vischeck delay, bone selection.
- Trigger Key (Activation binding)
- Trigger Delay (Human reaction)
- Delay Between Shots (Fire rate control)
- Standing Only Option
- Shoot at Ability (Destroy utility)
- Burst Fire (Min / Max Duration)
- Random Initial Delay (Anti-pattern)
- Bullet Delay & VisCheck Delay
- Bone Selection (Target specific hitbox)
-
RADAR SYSTEMS
Web radar, 2D radar, team/ability tracking, spike timer/defuse bar, map rotation, custom size/scale/position, aimline, dormant, follow player, update interval.
- Web Radar (Remote view)
- 2D Radar (On-screen overlay)
- Team / Ability Tracking
- Spike Timer & Defuse Bar
- Map Rotation (Centered with movement)
- Custom Size / Scale (X/Y & Position)
- Aimline (Direction indicator)
- Dormant (Last known position)
- Follow Player (Dynamic centering)
- Update Interval (Refresh rate)
-
LINEUPS
Lineup prediction, custom lineups, spike planted only, enable aim/flick/trigger auto-execution, max distance, custom name/color, import/export.
- Lineup Prediction (Visual guides)
- Custom Lineups (Save your own)
- Spike Planted Only (Context aware)
- Enable Aim / Flick / Trigger (Auto-execution)
- Max Distance (Range control)
- Custom Name / Color (Organization)
- Import / Export (Share lineups)
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MISC
Recoil crosshair, player info display, menu/reinject/close keys, toggle ESP, DX/OpenGL renderer, transparent/black UI, true stretched support, DMA compatibility mode, old offsets option, main monitor select, full config management.
- Recoil Crosshair (Visual spray pattern)
- Player Info Display (Session stats)
- Menu / Reinject / Close Keys (Hotkeys)
- Toggle ESP (Quick visibility)
- DX / OpenGL Renderer (Compatibility)
- Transparent / Black UI (Menu style)
- True Stretched Support (All resolutions)
- DMA Compatibility Mode
- Old Offsets Option (Fallback support)
- Main Monitor Select (Multi-monitor)
- Full Config Management (Save/Load profiles)
