RKX DMA
Requirements
Summary
RKX Valorant DMA
DMA CARD REQUIRED. RKX Valorant DMA delivers a premium hardware-based cheat solution featuring optimized performance even on low-end DMA cards with no frame tearing, lag, or stuttering. Includes Misc tools (skin changer/unlock all, viewmodel changer/material injector, FOV changer, player chams/glow, wireframe mode), Visuals (clear text with adjustable size/custom fonts, icons for ESP, skeleton, box types, health bar, name, weapon/agent icons, head circle, bone joints), Raytrace Vischeck against all geometry (maps, smokes, iso shield, Viper/Sage walls, curved walls), Other Visuals (spike timer, trap ESP, minimap radar, snaplines, FOV circle, trajectory simulation up to 3 bounces, aim point solver for lineups), Aimbot (X/Y smoothing, customizable hotkeys, X-only/always-on modes, per-weapon settings), Magnet/Trigger (chamber state check, velocity check, raytrace triggerbot, min/max smoothing), Radar (name, rank, account level, TRN link, direction vector, weapon, defuse timer, shareable web radar), Cloud Configs (import/export, shareable), Mouse Device Support (key masking, Macku/Ferrum/KmboxNet support).
Cheat Features
-
MISC
Skin changer, viewmodel customization, FOV changer, player chams/glow, and wireframe mode.
- Skin Changer / Unlock All
- Viewmodel Changer
- Viewmodel Material Injector
- Camera FOV Changer
- Player Chams/Glow
- Viewmodel Wireframe mode
-
VISUALS
Optimized for high performance even on low-end DMA cards with clear text, custom fonts, icons for ESP, skeleton, box types, health bar, name, weapon/agent icons, head circle, and bone joints.
- Optimized for high performance even on low end DMA cards (No frame tearing, lag, stuttering)
- Clear text with adjustable size and custom font selection (No blurry edges when fused and clearly visible)
- Icons for ESP reducing text clutter
- Skeleton
- Box (2D/2.5D/3D)
- 2D Corner box
- 3D Wireframe hitbox
- Health Bar
- Player Name
- Weapon Icon
- Agent Icon
- Head Circle
- Bone Joints
-
VISCHECK
Raytrace vischeck against map geometry, smokes, iso shield, Viper/Sage walls, and curved walls.
- Raytrace Vischeck
- Raytracing is used against the following geometry:
- Map geometry
- All Smokes
- Iso Shield
- Viper wall
- Sage wall
- Any curved wall (phoenix/harbour etc)
-
OTHER VISUALS
Spike timer, trap ESP, minimap radar, snaplines, FOV circle, trajectory simulation, and aim point solver for lineups.
- Spike timer
- Spike percentage defuse
- Trap ESP
- Overlay minimap radar
- Snaplines
- FOV Circle
- Customizable toggle key
- Performance overlay
- Simulate trajectory (up to 3 bounce levels)
- Aim point solver (Can ping anywhere on map and it will show where to throw lineup)
-
AIMBOT
X/Y min/max variable smoothing, customizable hotkeys, X-only/always-on modes, and per-weapon settings.
- X/Y Min/Max variable smoothing
- Customizable hot keys
- Customizable toggle key
- X only mode
- Always on mode
- Customizable weapon groups / per weapon settings
-
MAGNET / TRIGGER
Weapon chamber state check, velocity check, raytrace triggerbot, min/max smoothing, customizable hold key, and per-weapon settings.
- Weapon chamber state check
- Velocity check
- Raytrace based triggerbot
- Customizable Min/Max smoothing
- Customizable hold key
- Customizable weapon groups / per weapon settings
-
RADAR
Player name, rank, account level, TRN link, direction vector, current weapon, defuse progress/timer, and shareable web radar.
- Player name
- Player rank
- Player account level
- TRN link
- Direction vector
- Current weapon
- Defuse progress + timer
- Shareable web radar (Can be shared by simply copying the dashboard link and sharing)
-
CONFIGS
Customizable cloud configs with ability to import configs made by other users.
- Customizable cloud configs
- Ability to import configs made by other users
-
MOUSE DEVICE SUPPORT
Key masking, option to pull key state from mouse device, and support for Macku, Ferrum, and KmboxNet.
- Key masking (X5/X6)
- Option to pull key state from mouse device
- Support for Macku, Ferrum, KmboxNet
