X8 DMA
Requirements
Summary
X8 DMA for Deadlock has an aimbot with ray-traced visibility, target lock, dynamic FOV and per-ability prediction, a triggerbot with magnet assist, player and world ESP, a radar and per-hero automation.
Cheat Features
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Aimbot
Targeting with visibility, priority, bone selection, and per-ability projectile prediction.
- Enabled, Always Active, Hold Key
- Visible Only (ray traced)
- Target Lock, Reacquire Outside FOV
- FOV Radius, Zoom FOV, Dynamic FOV
- Targets (Players / Troopers / Denizens / Ghouls / Deadheads / Souls)
- Priority (Closest to Crosshair / Closest Distance / Lowest Health)
- Target Bone, multi-bone anatomy
- Projectile Prediction, per ability
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Triggerbot
Auto-fire with prediction, reaction time, magnet assist, and randomization.
- Triggerbot, Always On
- Continuous Fire
- Prediction, Accuracy Threshold
- Reaction Time, Fire Delay
- Accuracy Indicator
- Magnet Assist, FOV Limit
- Random Speed, Curve Variation, Auto Direction
- Target Switch Delay
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World ESP
World object detection with filters and pulsing icons.
- Troopers, Guardians, Walkers, Base Buildings
- Mid Boss, Monster Camps
- Ghouls, Deadheads
- Sinners, Objectives
- Soul Orbs
- Breakables, Shops
- Venator Traps, McGinnis Turrets
- Health, Distance, Low Health, Visibility filters
- Pulsing icons
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Radar
Full radar with hero icons, rotation modes, range rings, and enemy aim lines.
- Friendly and enemy contacts
- Hero Icons
- Rotation (Player-relative / North-locked)
- Range Rings, Grid
- Heading Lines, Enemy Aim Lines
- Health Rings
- Zoom, Size, Opacity
- Border
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Match Info
In-depth match statistics, trackers, and shop feed.
- Information Widget, Match Stats
- Enemy List (health / distance)
- Soul Difference
- Spectator List
- Ultimate Tracker
- Ability Cooldown Tracker
- Shop Feed (item / cost / player)
- Meta Tracker
-
Aim Control
Aim path control with Bezier curves, reaction time, and subtle correction.
- Aim Path (Linear / Speed Curve / Random / Curved)
- Bezier Curve Editor
- Random Speed, Curve Variation, Auto Direction
- Reaction Time
- Pull-Away Detection
- Subtle Correction, Undershoot
- Avoid Head At High Accuracy
- Ignore Ability Dashes
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Player ESP
Player visualization with boxes, skeleton, health bars, and per-element colors.
- Box, Outline
- Skeleton, Bone Joints, Head Dot
- Health Bar (Border / Background / Glow)
- Name, Hero Icon, Level, Distance
- Ultimate Charge Bar
- Friendly and Local Player filters
- Separate Friendly profile
- Per-element colors
-
Ray Trace Visibility
Visibility tracing with per-bone detection and debug wireframe.
- Enable Ray Trace
- Per Bone Ray Trace
- Camera-origin tracing
- Visible Only, Hide Invisible
- Distance and Damaged Only filters
- Visible / Hidden colors
- Debug Wireframe
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Automation
Per-hero automation with soul farming, auto parry, and combo assists.
- Soul Farming, with farming widget
- Auto Parry, Guardian Parry
- Auto Counterspell
- Auto Active Reload
- Auto Kinetic Dash
- Visibility and killable checks
- Priority-safe input handoff
- Bebop: Hook, Sticky Bomb, Uppercut combo
- Calico: Gloom Bombs, Leaping Slash, Return to Shadows
- Celeste: Shining Wonder charge and release, Dazzling Trick
- Dynamo: Kinetic Pulse, Singularity by enemy count
- Grey Talon: Charged Shot, Spirit Snare targeting
- Haze: Sleep Dagger lead and cast
- Mina: Auto Rake, Nox Nostra tracking
- Mirage: Fire Scarabs, Dust Devil combo
- Paige: Captivating Read, Plot Armor shielding
- Rem: Pillow Toss, Tag Along, Lil Helpers
- Seven: Lightning Ball, Static Charge, Storm Cloud
- Shiv: Serrated Knives, Killing Blow, Bloodletting
- Sinclair: Vexing Bolt tracking and timed redirect
- Venator: Consecrating Grenade, Gutshot, wall stun
- Vindicta: Auto Snipe, Stake, Crow assists
- Vyper: Screwjab, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word, Last Stand
- Wraith: Auto Card Trick, Full Auto on active reload
- Yamato: Flying Strike, Crimson Slash, Power Slash, Shadow Transformation
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Hero Engine
Visual trigger, condition, and action graph engine with per-hero pages and live debugging.
- Visual trigger, condition and action graphs
- Named pages per hero, saved between sessions
- Start on held key, interval or game-state change
- Branch on health, distance, visibility, nearby players, movement
- Read debuffs, damage source, enemy casts, match state
- Track cooldowns, charges, active item ownership
- Aim by crosshair, distance or lowest health
- Per-step Bone, FOV, Speed, Visibility, Prediction
- Cast abilities, use items, press keys, click, wait
- Advance on input, cast start or confirmed cast
- Follow active items across inventory slots
- Self-cast, target confirmation, live range checks
- Priority rules so aim steps do not fight for the mouse
- Live node values, current step highlighted
- Graph validation for cycles and unwired nodes
- Live ability range, damage
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DMA
Needs a second PC -
DMA card required
Hardware -
Valve
Game anti-cheat
