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Deadlock

X8 DMA

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X8 DMA

X8 DMA

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Requirements

Summary

X8 DMA for Deadlock has an aimbot with ray-traced visibility, target lock, dynamic FOV and per-ability prediction, a triggerbot with magnet assist, player and world ESP, a radar and per-hero automation.

Cheat Features

  • Aimbot

    Targeting with visibility, priority, bone selection, and per-ability projectile prediction.

    • Enabled, Always Active, Hold Key
    • Visible Only (ray traced)
    • Target Lock, Reacquire Outside FOV
    • FOV Radius, Zoom FOV, Dynamic FOV
    • Targets (Players / Troopers / Denizens / Ghouls / Deadheads / Souls)
    • Priority (Closest to Crosshair / Closest Distance / Lowest Health)
    • Target Bone, multi-bone anatomy
    • Projectile Prediction, per ability
  • Triggerbot

    Auto-fire with prediction, reaction time, magnet assist, and randomization.

    • Triggerbot, Always On
    • Continuous Fire
    • Prediction, Accuracy Threshold
    • Reaction Time, Fire Delay
    • Accuracy Indicator
    • Magnet Assist, FOV Limit
    • Random Speed, Curve Variation, Auto Direction
    • Target Switch Delay
  • World ESP

    World object detection with filters and pulsing icons.

    • Troopers, Guardians, Walkers, Base Buildings
    • Mid Boss, Monster Camps
    • Ghouls, Deadheads
    • Sinners, Objectives
    • Soul Orbs
    • Breakables, Shops
    • Venator Traps, McGinnis Turrets
    • Health, Distance, Low Health, Visibility filters
    • Pulsing icons
  • Radar

    Full radar with hero icons, rotation modes, range rings, and enemy aim lines.

    • Friendly and enemy contacts
    • Hero Icons
    • Rotation (Player-relative / North-locked)
    • Range Rings, Grid
    • Heading Lines, Enemy Aim Lines
    • Health Rings
    • Zoom, Size, Opacity
    • Border
  • Match Info

    In-depth match statistics, trackers, and shop feed.

    • Information Widget, Match Stats
    • Enemy List (health / distance)
    • Soul Difference
    • Spectator List
    • Ultimate Tracker
    • Ability Cooldown Tracker
    • Shop Feed (item / cost / player)
    • Meta Tracker
  • Aim Control

    Aim path control with Bezier curves, reaction time, and subtle correction.

    • Aim Path (Linear / Speed Curve / Random / Curved)
    • Bezier Curve Editor
    • Random Speed, Curve Variation, Auto Direction
    • Reaction Time
    • Pull-Away Detection
    • Subtle Correction, Undershoot
    • Avoid Head At High Accuracy
    • Ignore Ability Dashes
  • Player ESP

    Player visualization with boxes, skeleton, health bars, and per-element colors.

    • Box, Outline
    • Skeleton, Bone Joints, Head Dot
    • Health Bar (Border / Background / Glow)
    • Name, Hero Icon, Level, Distance
    • Ultimate Charge Bar
    • Friendly and Local Player filters
    • Separate Friendly profile
    • Per-element colors
  • Ray Trace Visibility

    Visibility tracing with per-bone detection and debug wireframe.

    • Enable Ray Trace
    • Per Bone Ray Trace
    • Camera-origin tracing
    • Visible Only, Hide Invisible
    • Distance and Damaged Only filters
    • Visible / Hidden colors
    • Debug Wireframe
  • Automation

    Per-hero automation with soul farming, auto parry, and combo assists.

    • Soul Farming, with farming widget
    • Auto Parry, Guardian Parry
    • Auto Counterspell
    • Auto Active Reload
    • Auto Kinetic Dash
    • Visibility and killable checks
    • Priority-safe input handoff
    • Bebop: Hook, Sticky Bomb, Uppercut combo
    • Calico: Gloom Bombs, Leaping Slash, Return to Shadows
    • Celeste: Shining Wonder charge and release, Dazzling Trick
    • Dynamo: Kinetic Pulse, Singularity by enemy count
    • Grey Talon: Charged Shot, Spirit Snare targeting
    • Haze: Sleep Dagger lead and cast
    • Mina: Auto Rake, Nox Nostra tracking
    • Mirage: Fire Scarabs, Dust Devil combo
    • Paige: Captivating Read, Plot Armor shielding
    • Rem: Pillow Toss, Tag Along, Lil Helpers
    • Seven: Lightning Ball, Static Charge, Storm Cloud
    • Shiv: Serrated Knives, Killing Blow, Bloodletting
    • Sinclair: Vexing Bolt tracking and timed redirect
    • Venator: Consecrating Grenade, Gutshot, wall stun
    • Vindicta: Auto Snipe, Stake, Crow assists
    • Vyper: Screwjab, Lethal Venom, Petrifying Bola
    • Warden: Alchemical Flask, Binding Word, Last Stand
    • Wraith: Auto Card Trick, Full Auto on active reload
    • Yamato: Flying Strike, Crimson Slash, Power Slash, Shadow Transformation
  • Hero Engine

    Visual trigger, condition, and action graph engine with per-hero pages and live debugging.

    • Visual trigger, condition and action graphs
    • Named pages per hero, saved between sessions
    • Start on held key, interval or game-state change
    • Branch on health, distance, visibility, nearby players, movement
    • Read debuffs, damage source, enemy casts, match state
    • Track cooldowns, charges, active item ownership
    • Aim by crosshair, distance or lowest health
    • Per-step Bone, FOV, Speed, Visibility, Prediction
    • Cast abilities, use items, press keys, click, wait
    • Advance on input, cast start or confirmed cast
    • Follow active items across inventory slots
    • Self-cast, target confirmation, live range checks
    • Priority rules so aim steps do not fight for the mouse
    • Live node values, current step highlighted
    • Graph validation for cycles and unwired nodes
    • Live ability range, damage
  • DMA

    Needs a second PC
  • DMA card required

    Hardware
  • Valve

    Game anti-cheat
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