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Active Matter

X8 DMA

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X8 DMA

X8 DMA

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Requirements

Summary

X8 DMA cheat for Active Matter with aimbot, player and AI ESP, loot ESP, radar, match info, aim control, ray trace visibility, anomaly hazards, memory write tweaks and full setup management. Runs on a second PC with a DMA card and a mouse input device, so nothing is installed on the game PC.

Cheat Features

  • Aimbot

    Targeting with target lock, ray-traced visibility, ballistic prediction, and per-weapon profiles.

    • Enabled, Always Active
    • Target Lock, Team Check
    • Vischeck (ray traced)
    • Ballistic Prediction
    • Targets (Players / NPCs)
    • Priority (Closest to Crosshair / Closest Distance / Lowest Health / Highest Threat)
    • Type Priority (Players First / NPCs First / Mixed)
    • Target Bone (Head / Neck / Chest / Stomach / Pelvis / Closest)
    • Single Bone or Capsule
    • FOV Radius (10 - 500 px), Deadzone (0 - 50 px)
    • Max Distance (30 - 800 m)
    • Dynamic FOV, Scale FOV with ADS
    • Expanded FOV Radius (10 - 800 px), Trigger Distance (1 - 15 m)
    • Max Aim Time (0 - 5 s), Switch Delay (0 - 3 s)
    • Per-weapon profiles, 72 weapons
  • Player and AI ESP

    Player and AI visualization with boxes, skeletons, health bars, gear, and named monster support.

    • Box, Box Style (Corners / Full Box / Rounded)
    • Skeleton, Bone Joints, Head Dot
    • Health Bar Style (Text / Solid / Gradient / Segmented / Off)
    • Health Bar Position (Left / Bottom / Top / Right)
    • Show Shield, Background, Border, Glow
    • Names, Snap Lines, Distance
    • Equipped Gear, Badge Style (Badge / Pack / Chevrons)
    • Show Weapon Name
    • Native Monster Icons
    • Facing Indicator, AI Facing Indicator
    • Downed / Dead Icons
    • Black Outline, Text Outline
    • Max Distance (100 - 5000 m)
    • Separate colors for Players, Friendlies and NPCs
    • Named monsters: Flowerman, Mothman, Distorted, Invisible Man, Mimics, Spiders, Woodlouse, Stalker Statues, Xenohound, Poltergeist
  • Loot

    Loot detection with rarity and size filters, per-category colors, and native game icons.

    • Loot ESP, Toggle Key
    • Loose Items, Containers, AI Bodies
    • Min Item Rarity (All / Common+ / Uncommon+ / Rare+ / Epic)
    • Min Container Size (All / Mid+ / Large+ / Elite)
    • Categories (Chests / Munitions / Weapons & Armor / Valuables / Supplies / Special / Keys)
    • Body Bags, Bag Range (0 - 1500 m)
    • Hide Opened
    • Native Game Icons, Marker Size (2 - 16)
    • Name Text, Distance Text
    • Color By Quality, Show Rarity / Size Tag
    • Per-category and per-rarity colors
    • Max Distance (10 - 1000 m)
  • Radar

    Fully customizable radar with multiple base styles, rotation modes, and contact management.

    • Enable Radar
    • Base Style (Vector Disc / Crosshair / Glass Card / Recon Grid / Custom)
    • Show Teammates, Show AI
    • Rotation (Player-relative / North-locked)
    • Size (100 - 500 px), Range (20 - 1000 m), Zoom (0.5 - 8.0x)
    • Max Contacts (4 - 128)
    • Keep Off-Range Contacts
    • Grid Style (None / Rings / Cross / Rings + Cross / Square Grid / Crosshair Ticks)
    • Shape (Circle / Square / Rounded Square), Corner Brackets
    • Heading Lines, Line Style (Solid / Glow / Gradient / Dashed / Cone)
    • Distance Text, Color Mode (By Team / By Distance)
  • Match Info

    In-depth match statistics, player list, and aimpoint crosshair.

    • Player List, Show Distance
    • Card Width (180 - 420 px), Scale, Opacity
    • Combat Mode Badge
    • Aimpoint Crosshair, Follow Aimpoint
    • Crosshair Style (Ticks / Classic Cross / Dot / Ring + Dot / Chevron)
    • Center Dot, Black Outline, Color
  • Aim Control

    Aim path control with adaptive learning, Bezier curves, and in-game AA mirroring.

    • Aim Path (In Game AA / Curved / Adaptive)
    • Adaptive: learns your own aim from your mouse movement
    • Watches your view angles only while the aimbot is idle
    • Ready meter (Move with aim off / Learning your style / Using your style)
    • Learned motion graph, live avg and peak deg/s
    • 8 finish profiles: Soft, Steady, Clean, Firm, Sharp, Wide, Snappy, Late
    • One profile picked per lock, so no two finishes match
    • Finish speed derived from your own average and peak
    • Arc direction follows your yaw lean, sometimes flips
    • Per-lock undershoot, with correction on long locks
    • Acquire ramp varies per profile
    • Profile decays when you stop moving
    • Curved: Bezier Curve Editor, Min / Max Speed (1 - 500)
    • Random Speed, Curve Variation, Auto Direction
    • In Game AA: mirrors the game's own assist (Off / Low / Med / High)
    • Reaction Time, Delay (50 - 500 ms), Random Delay
    • Subtle Correction, Pull-Away Detection
    • Recovery Time (0.05 - 1.00 s)
    • Show FOV, Show Deadzone, Draw Target
  • Ray Trace Visibility

    Visibility tracing against baked map collision with multi-map support.

    • Enable Ray Trace
    • Per Bone Ray Trace
    • Traced against baked map collision
    • Visible / Hidden colors
    • Hide Invisible
    • Aimbot will not lock through geometry
    • 11 maps baked: Decaying America, Forsaken Africa, Dalniy Island, Gigastructure, Monolith Island, Castillo, Syndicate Base, and four Nexus arenas
    • Map Select (Automatic / manual)
    • Debug Wireframe, Wireframe Radius (10 - 250 m)
  • Anomalies

    Hazard detection with colored markers for traps, mimics, and anomalous objects.

    • Trap ESP
    • Floor Trap, Frog Trap, Teleport Trap
    • Spore Mine
    • Anomaly Sphere
    • Star Cluster, Anomalous Toy
    • Mimics called out before they move
    • Fiery Core, Wandering Core
    • Range limit so distant hazards stay quiet
    • Colored apart from loot markers
  • Memory Writes

    Optional game-modifying tweaks, gated behind a master switch off by default.

    • Master gate, off by default
    • Third Person, TPS Toggle Bind
    • Infinite Stamina, No Fall Damage
    • Carry Weight, Quick Stance, Fast Heal
    • No Recoil, No Sway, No Spread
    • Fast Reload, Instant ADS, Fast Swap, Fast Bolt
    • Fire Rate, No Overheat, Bottomless Mag
    • Fast Loot, Long Reach, Quick Use
    • FOV Unlocker, Thin Smoke, No Screen Effects
    • Full Bright, No Shadows, Thermal Vision
    • Always Day, Clear Weather
    • Durability Freeze
  • Setup

    Second-PC setup with external mouse and keyboard input, overlay rendering, and named config profiles.

    • Second PC does the reading
    • Nothing installed on the game PC
    • Mouse input through an external input device
    • Separate keyboard port
    • Baud (4M / 115200), Remember Device Setup
    • Overlay draws on the second PC
    • Hide Overlay While in Menus
    • Hide Overlay When Not Focused
    • Main PC Mouse for Menu
    • Keybinds: Toggle Menu, Quit, Combat Mode, Refresh DMA
    • FPS Widget, DMA Performance HUD
    • Theme, fonts, Menu Scale, ESP Scale
    • Named config profiles
  • DMA

    Needs a second PC
  • DMA card required

    Hardware
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