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Sensory DMA
Requirements
Summary
Sensory DMA software for Counter-Strike 2 with aimbot, triggerbot, player ESP and chams, grenade prediction, lineups and a browser-based cloud radar. Requires DMA hardware.
Cheat Features
-
Aimbot
General targeting, hitboxes, recoil control, and visuals.
- Aimbot
- Weapon Group Profiles
- Angular / Screen-Space FOV
- Distance-Based FOV Scaling
- Target Priority
- Target Lock
- Aim Smoothing
- Aim Deviation
- Artificial Elevation
- Maximum Distance
- Smoke Check
- Minimum Damage
- Autowall
- Hitboxes (Head, Neck, Body, Pelvis)
- Aim Recoil Control
- Standalone Recoil Control
- FOV Circle
- Recoil Crosshair
- Sniper Crosshair
-
ESP
Player ESP, drawing, chams, awareness, world ESP, projectiles, and area effects.
- Player ESP
- Team ESP
- Visible / Occluded / Knocked Styles
- ESP Layout Editor
- 2D / 3D Boxes
- Skeleton
- Prediction Skeleton
- Head Circle
- Far-Distance Dot
- Snaplines
- Aim Direction
- Visible Chams
- Hidden Chams
- Multiple Cham Materials
- On-Hit Chams
- Smoke-Aware Chams
- Out-of-FOV Indicators
- Aiming-at-You Warning
- Spectator List
- Map Geometry
- Bomb ESP
- Bomb Timer
- Bomb Damage Estimate
- Dropped Weapon ESP
- Chicken ESP
- Sound ESP
- Flashbang ESP
- HE Grenade ESP
- Smoke Grenade ESP
- Decoy Grenade ESP
- Molotov / Incendiary ESP
- Projectile Timers
- Projectile Trails
- Smoke Radius / Voxels
- Smoke Timer
- Inferno Radius
- Precise Inferno Shape
- Inferno Timer
-
Lineups
Grenade prediction, warnings, lineup guidance, and library.
- Grenade Trajectory Prediction
- Collision / Bounce Prediction
- Landing Position Prediction
- Released Grenade Tracking
- Jump-Throw Prediction
- Grenade Landing Camera
- Grenade Warning
- HE Damage Estimate
- Detonation Timer
- Flash Duration Estimate
- Flash Percentage Estimate
- Enemy Flash Prediction
- Nearby Lineup Discovery
- Held-Grenade Filtering
- Position Guidance
- Aim Guidance
- Landing Target
- Hold-to-Align
- Capture Custom Lineups
- Lineup Editor
- Stance / Throw / Movement Instructions
- Jump-Throw Lineups
- Lineup Notes
- Import Lineups
- Export Lineups
-
Misc
Matchmaking, combat feedback, movement, interface, and developer tools.
- Auto Accept
- Randomized Accept Delay
- 2D Hitmarker
- 3D Hitmarker
- Damage Numbers
- Hit Sound
- Kill Sound
- Custom Sound Files
- Bunny Hop
- Edge Jump
- Velocity HUD
- Velocity Graph
- Weapon Slowdown Indicator
- Jump Statistics
- Active Hotkeys
- Config Manager
- Monitor Selection
- VSync
- FPS Limit
- Debug Overlay
- View-Matrix Diagnostics
- Memory / Read Diagnostics
- Encrypted Support Snapshot
- Runtime Offset Tools
- Autowall Debugging
- Grenade Debugging
- Lua Evaluation
- MCP Development Tools
- Not Currently Shipped (Flickbot, Player Intelligence, Team Economy HUD, Autorun Lua Scripts)
-
Triggerbot
General settings, hitboxes, and advanced options.
- Triggerbot
- Weapon Group Profiles
- Configurable Fire Delay
- Configurable Click Duration
- Maximum Distance
- Hitboxes (Head, Neck, Chest, Stomach, Arms, Legs)
- Seed Prediction
- Next-Tick Safety
- Autowall
- Minimum Wall Damage
-
Radar
Display, markers, bomb, and cloud radar.
- Overlay Radar
- Native Radar
- Square / Circular Radar
- Player-Centered / Map-Centered Radar
- Rotating / North-Up Radar
- Automatic Zoom
- Map Image
- Automatic Floor Switching
- Enemy Players
- Teammates
- Player Names
- Player Direction
- Dropped Weapons
- Projectiles
- Infernos
- Smoke Voxels
- Death Markers
- C4 Marker
- Bomb Timer / State
- Bomb Direction Arrow
- Defuse Progress
- Bomb Danger Zone
- Animated Damage Bands
- Browser Radar
- Local Network Sharing
- Public Link
-
Mouse Connection
Input backends, connection management, and testing.
- Multiple Input Backends
- Connect / Reconnect / Disconnect
- Test Mouse Movement
- Test Mouse Click
- Input Masking
- DMA Key-State Support
-
DMA
Needs a second PC -
DMA card required
Hardware -
VAC
Game anti-cheat
