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Apex Legends

Direct DMA

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Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA
Direct DMA

Direct DMA

Add-ons
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Requirements

Summary

DMA hardware is required. Direct DMA is an Apex Legends cheat with an aimbot (per-weapon settings, SkyNade), triggerbot, player and loot ESP, radar, movement utilities, priority targets, Lua scripting and native controller support.

Cheat Features

  • Aimbot

    Targeting, weapon profiles, hitbox selection and SkyNade.

    • Aimbot (keybind, distance range)
    • Weapon configuration modes (All at once, Weapon group, Each weapon)
    • Weapon groups (Assault rifles, SMGs, Shotguns, LMGs, Marksman, Sniper, Pistols)
    • Per-weapon settings (31 weapons)
    • Copy weapon config between weapon profiles
    • Automatic profile selection for the equipped weapon
    • Mouse sensitivity
    • Block double input
    • Ignore targets (Teammate, Invisible, Knocked)
    • FOV algorithm (Regular, Dynamic)
    • Aimbot FOV
    • Aimbot speed
    • Target priority (FOV, Distance)
    • Hitbox type (Regular, Nearest)
    • Hitbox (Head, Neck, Chest, Stomach, Tummy, Pelvis)
    • Head priority (Nearest hitbox type)
    • Hitbox drift
    • Position adjustment
    • Hardlock
    • Humanize
    • Deadzone (FOV, factor)
    • Always on (FOV, distance range, speed)
    • SkyNade (distance, speed)
    • Target delays (Knocked, Death, New target)
  • Triggerbot

    Auto fire with its own weapon profiles, delays and hitchance.

    • Triggerbot (keybind, distance range)
    • Weapon configuration modes (All at once, Weapon group, Each weapon)
    • Ignore targets (Teammate, Invisible, Knocked)
    • Auto fire
    • Position adjustment
    • Hitchance
    • Delay between shots
    • Target delays (Knocked, Death, New target)
  • Player ESP

    Player boxes, skeletons, info text, snaplines and other player markers.

    • Player ESP (keybind, distance range)
    • Ignore filter (Teammate, Invisible, Knocked)
    • Bounding box (Full, Cornered)
    • Skeleton (outline, thickness)
    • Health bar
    • Shield bar
    • Username
    • Distance
    • Team
    • Legend
    • Level
    • Weapon
    • Legend portraits and weapon icons
    • Unique squad colors
    • Distance-based fade
    • Healthbar damage fade
    • Death-based fade
    • Text styling (font, size, background, outline)
    • State colors (Teammate, Knocked)
    • Snaplines (Classic, Dot, Outlined, Animated)
    • Snapline position (Bottom, Center, Upper)
    • Snapline info (Name, HP, Distance)
    • Snapline only closest
    • Bubble ESP (Sphere, ChinaHat, Cube, Diamond)
    • Bubble style (Wire, Filled, Gradient)
    • Kill effect (color, range, duration, speed)
    • Squad connector (Arc, Bezier, Line)
    • Position arrow (Filled, Outlined, ESP, Arc, Double Arc)
    • Position arrow filter (Out of screen, Invisible)
    • Arrow color by health
    • Dynamic arrow size
  • Overlays

    On-screen widgets and aim visuals.

    • Spectator list (grid, transparency, hide bots, hide teammates)
    • Legend portraits in spectator list
    • Keybind status (grid, only active, transparency)
    • Compass (grid)
    • Crosshair (Classic, Dot, Angular, Tacticore, Precision)
    • Aimbot FOV circle (Circle, Segmented, Pulse, Radar)
    • Deadzone FOV circle (Circle, Segmented, Pulse, Radar)
    • Smooth animations for FOV and crosshair
    • Aimbot visualizer (path, color, thickness)
    • Render layers (Background, Foreground)
  • Item ESP

    Loot and death box markers.

    • Loot ESP (keybind, max distance)
    • Loot categories (Weapons, Armor, Healing, Ammo, Attachments, Grenades)
    • Death boxes (distance)
    • Loot category keybinds
    • Loot category colors
    • Loot distance scale
    • Loot text scale
    • Loot background (color)
    • Item icons on loot ESP
  • Radar

    Overlay radar with enemy and teammate markers.

    • Overlay radar (distance range, grid)
    • Radar type (Adaptive, Static)
    • Radar names
    • Radar health bars
    • Radar marker transitions
    • Radar filter (Invisible, Knocked)
    • Radar appearance (transparency, rounding, scale)
    • Local player marker
    • Enemy markers (color, size, Circle or Arrow)
    • Teammate markers (color, size, Circle or Arrow)
  • Misc

    Movement utilities and controller input.

    • Bunnyhop (Classic, Slidehop)
    • Super glide
    • Auto grapple
    • Tap strafe
    • Lurch settings (delay, duration)
    • Native controller support (device selection, stick scale, stick test)
  • Player List

    In-match player list with marks.

    • Player list (Hide bots, Hide dead)
    • Player list search with Teammates and Enemies filters
    • Player list details (legend portraits, weapon icons, health, shields, team)
    • Player marks (custom colored tags and groups)
  • Priority

    Separate aim and ESP settings for priority targets.

    • Priority targets (always select)
    • Priority aimbot overrides (speed, FOV, hitbox)
    • Priority hitbox (Head, Neck, Chest, Pelvis, Closest, Random)
    • Priority triggerbot auto-fire
    • Priority ESP outline (color)
  • Lua Scripting

    • Lua scripting (700+ API methods for game data, rendering, input, custom UI)
  • Settings

    Overlay, performance, input and menu theme options.

    • Menu hints (English, Chinese, Russian, French, Spanish, Portuguese)
    • Memory synchronization
    • Increased priority
    • Vertical synchronization
    • Framerate limit
    • Priority monitor
    • Input delay
    • Overlay mode (Fuser, Transparent)
    • Window style (Borderless, Fullscreen)
    • Mouse mode (Regular, Inverted, Inverted pitch, Inverted yaw)
    • Minimize type (Hotkey, Automatic)
    • Show FPS
    • Hide cursor
    • Keep menu within the screen
    • Reconnect DMA
    • Benchmark DMA
    • Reconnect HID
    • Menu scale
    • Accent color
    • Menu theme colors (window, section, widgets, keybinds, config)
  • DMA

    Needs a second PC
  • DMA card required

    Hardware
  • EA Javelin

    Game anti-cheat
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