Evo DMA
Requirements
- Windows 10/11
- Intel & AMD
- DMA Card
Summary
Evo DMA - Apex Legends
DMA CARD REQUIRED - Dominate the Apex Games with Evo DMA, the premier hardware-based cheat solution for Apex Legends. Featuring a fully implemented Magnet aimbot, comprehensive Player and Loot ESP with item icons, Triggerbot with humanization, and a sophisticated Spectator List. Auto-update ensures compatibility with latest patches, while per-weapon configs and smart loot filtering give total control. Built for performance, stability, and the competitive edge to reach Predator.
Cheat Features
-
VISUALS ESP
Player rendering, bounding boxes, skeleton, hitbox, distance, names, health, shields, snaplines, weapons, off-screen arrows, dormant tracking, and resolution scaling.
- Bounding Boxes (Customizable thickness & colors)
- Skeleton/Bone Rendering (Separate colors for visible & invisible players)
- Hitbox Rendering (Visual hitbox display)
- Distance Display (Real-time range calculation)
- Player Name Display
- Agent/Legend Name Display
- Health Bars (Vertical or horizontal orientation)
- Shield Bars (Vertical or horizontal orientation)
- Snaplines (From screen center, top, or bottom with exclusion radius)
- Weapon Display (Text or icon mode showing enemy weapons)
- Out-of-View Arrows (Directional indicators colored by visibility status)
- Dormant Rendering (Last known position tracking)
- Custom Resolution Scaling (Adapts to any game resolution)
-
AIMBOT FEATURES
Toggle system, FOV, target selection, switch delay, VisCheck, dynamic smoothing, loop delay, and deadzone.
- Toggle System (Keybind, dual key support, or left-click activation)
- Field of View (Adjustable range from 70-500)
- Auto Target Selection (Smart prioritization logic)
- Target Switch Delay (Configurable from 50-1000ms)
- VisCheck (Line of sight verification)
- Dynamic Smoothing (Separate X/Y values for close & far targets with distance thresholds)
- Configurable Loop Delay (1-10ms with dynamic delay option)
- Deadzone (Independent X and Y axis configuration)
-
TRIGGERBOT
Activation key, separate delays, burst mode, movement block, hitbox scale, and VisCheck integration.
- Configurable Activation Key
- Separate Delays (Independent head & body shot timing, or unified delay)
- Burst Mode (Configurable duration from 50-500ms)
- Movement Block (Disable while player is moving)
- Hitbox Scale (Adjustable from 0.3-1.0)
- VisCheck Integration (Only trigger on visible targets)
-
MAGNET SYSTEM (Aim + Auto-Fire)
Independent activation, auto tracking, auto shooting, shot delay, burst mode, independent settings, and movement block.
- Independent Activation Key
- Auto Mouse Tracking (Automatic target following)
- Auto Shooting (Automated firing on target)
- Configurable Shot Delay (50-500ms)
- Burst Mode (Hold-time shooting with configurable duration)
- Independent Settings (Separate FoV, smoothing, and deadzone from standard aimbot)
- Movement Block (Disable tracking/shooting while player is moving)
-
LOOT ESP
11 loot categories, per-category toggles, tier filtering, weapon filters, smart attachments/ammo, loot grouping, tier coloring, and icon rendering.
- 11 Loot Categories (Weapons, health, armor, helmets, backpacks, ordnance, attachments, 6 ammo types, evo pickups, gadgets, augments)
- Per-Category Toggles (Enable/disable individual categories)
- Minimum Tier Filtering (1-5 star filtering per category)
- 30+ Individual Weapon Filters
- Smart Attachments (Only shows compatible attachments for your equipped weapon)
- Smart Ammo (Only shows ammo compatible with your weapon)
- Loot Grouping (Multipliers for nearby item clusters)
- Tier-Based Coloring (Common → Mythic color coding)
- Icon Rendering (Scalable icons with configurable max distance from 10-500m)
-
INPUT & HARDWARE DEVICES
Keybinding, KMBox serial/net, and remote key detection.
- Flexible Keybinding System
- KMBox Serial (Direct serial connection with configurable baud rate & COM port)
- KMBox Net (Network-based connection with IP/port/UUID support)
- Remote Key Detection (Kernel-level key state reading via DMA with Win10/11 support)
-
CONFIGURATION SYSTEM
3-level hierarchy, JSON storage, quick save/load, and auto-load default config.
- 3-Level Hierarchy (Global → Weapon Class → Individual Weapon with inheritance & override)
- JSON Storage (Located in C:\Evo\ApexCFG\)
- Quick Save/Load (Instant profile switching)
- Auto-Load Default Config (Automatically loads last used settings)
