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Direct DMA
Requirements
Summary
DMA Hardware IS REQUIRED!!! Direct DMA for Counter-Strike 2: aimbot, triggerbot, player ESP and chams, overlay and cloud radar, world and grenade visuals, a grenade helper, shared ESP, and config and Lua script support.
Cheat Features
-
Aimbot
- Enable aimbot
- Override global config
- Weapon group (Assault Rifles, SMGs, Shotguns, Sniper Rifles, Pistols, Desert Eagle)
- Aimbot FOV
- FOV mode (Static, Dynamic)
- Aimbot speed
- Humanize aimbot
- Smooth type (Linear, Adaptive, Natural)
- Recoil FOV
- Recoil compensation
- Bullet gate (start after bullets, stop after bullets)
- Reaction time
- Delays (reach target, target strafe, death, new target)
- Autowall (min damage)
- Autostop
- Hitbox (Head, Neck, Chest, Stomach, Tummy, Pelvis)
- Conditions (Only scope, No spectators, No reloading, No flashbang effect, Only ground)
- Ignore targets (Teammate, Invisible, In air)
- Block double input
-
Triggerbot
- Enable triggerbot
- Override global config
- Weapon group (Assault Rifles, SMGs, Shotguns, Sniper Rifles, Pistols, Desert Eagle)
- Detection method (Ray-Trace, Game-Based)
- Hitchance
- ProSpread
- Auto fire
- Delay between shots
- Delays (death, new target)
- Reaction time
- Recoil compensation
- Humanize
- Autowall (min damage)
- Autostop
- Hitbox (Head, Neck, Chest, Stomach, Tummy, Pelvis)
- Ignore targets (Teammate, Invisible)
- Conditions (Zoom, Accuracy, No spectators, No reloading, No flashbang effect)
-
Player ESP
- Enable players
- Ignore filter (Teammate, Invisible)
- Chams
- Chams style (Solid, Matte, Contour, Cosmic, Crystal, Radiance, Void, Circuit)
- Chams xqz style
- Chams only invisible
- Chams effect speed
- Chams secondary color
- Bounding box (Full, Cornered, Filled; width, thickness)
- Skeleton (outline, thickness)
- Hitbox capsule (Default, Hologram, Pulse, Gradient; segments, hover)
- Health bar (damage fade)
- Username
- Distance
- Weapon
- Avatar
- Player flags (Kevlar + Helmet, Defuse kit, C4, Flashed, Reloading, Immunity)
- Render font (name, size)
- Text background (color, rounding)
- Text outline (color, thickness)
- Death based fade (duration)
- Visibility color transition (speed)
- Render layer (Radar, Spectator list, Keybind status, ESP, Bomb widget)
- Player preview
-
Visuals
- Spectator list (grid, transparency)
- Blind world (color, range)
- Bullet tracers (Solid, Dotted, Laser, Hard halo; color, thickness, fade time, max count)
- Hitmarker (color, size, thickness, duration, onetap color)
- Skeleton on hit (color, duration)
- Kill effect (Dissolve, Skeleton Dissolve; color, speed, duration)
- Keybind status (grid, only active, transparency)
- Position arrow (Filled, ESP, Arc; color, health color, screen distance, size)
- Sound ESP (Outline, Filled, Gradient; color, range, animation speed)
- Skeleton on sound (color, duration)
- Sniper crosshair (Classic, Dot)
- Crosshair recoil
- Autowall crosshair (can pen and no pen colors, size)
- Aimbot FOV circle (Circle, Segmented, Pulse, Radar)
- Recoil FOV circle
- Spread circle (Solid Ring, Outline, Concentric, Rainbow, Rainbow Rotating)
-
Radar
- Overlay radar (grid, transparency, rounding)
- Local player (color, size)
- Enemies (color, size, Circle or Arrow)
- Teammates (color, size, Circle or Arrow)
- Cloud radar (Cloud, Local)
- Cloud radar session (connect, open, throughput)
- Local radar (LAN access, update interval, open, copy link)
- Public radar link (create, copy, stop, cancel sharing)
- Radar sharing component download
- Radar view (2D, 3D)
- Select local player
- Rotate radar
- Follow local player
-
World ESP
- Dropped weapons (Static, Hard halo, Pulse, Wave, Scan)
- Dropped weapon filter (Rifles, SMGs, Pistols, Snipers, Shotguns, Heavies, C4)
- Dropped weapon icon (scale, tint, effect speed, glow, background)
- Grenade prediction (line color, thickness, gradient, dashed, bounces, detonate marker)
- Grenade tracers (Solid, Dotted, Gradient, Dual stroke)
- Grenade tracer animation (None, Retract, Pulse, Sweep)
- Grenade tracer filter (HE, Flash, Smoke, Molotov, Decoy, Inferno)
- Grenade overlay (radius, arc thickness, icon opacity)
- Smoke voxels (opacity, gradient colors, edges)
- Inferno voxels (opacity, core and outer colors, edges, animation)
- Fire close warning (scale, color)
- Particles (Ash, Snow, Rain; count)
- Bomb widget (transparency, rounding)
- Bomb overlay (color)
-
Grenade Helper
- Grenade helper
- Map select (Auto plus 12 maps)
- Lineup recorder
- Grenade helper aimbot (speed, distance)
- Auto throw (tolerance)
- Lineup filter (Smoke, Flash, HE, Molotov, Decoy; auto by held grenade)
- Lineup points (color, size, Solid, Pulsing, Ring)
- Point tower (height)
- Lineup name
- Aim marker (Crosshair, Circle, Diamond, Dot)
- Max lineup distance
- Lineup configs (Local, Cloud)
-
Shared ESP
- Shared ESP (start, stop, copy share link, open)
- Shared ESP server (Auto (EU), USA, Netherlands, Singapore, Local)
-
Misc
- Minimize type (Hotkey, Automatic)
- Input delay
- Window style (Borderless, Fullscreen)
- Vertical synchronization
- Memory synchronization
- Framerate limit
- Increased priority
- Priority monitor
- Mouse mode (Regular, Inverted, Inverted pitch, Inverted yaw)
- Knife bot
- Zeus bot
- Reconnect (DMA, HID)
- Force HID (movement, button press)
- Reset cache
- Unload software
-
Player List
- Player list (name, HP, weapon, team, money, action)
-
Config
- Config list
- Config binds
- Cloud configs (search filters, ratings)
-
Lua Scripting
- Lua script list
- Cloud scripts (ratings)
-
Settings
- Accent color
- Theme colors (window, sub window, section, widgets, keybind, config)
- Text colors (active, inactive)
- Widgets separator color
- Menu hints (6 languages)
-
DMA
Needs a second PC -
DMA card required
Hardware -
VAC
Game anti-cheat
